It’s not entirely unfair to ask what the hell Thom Scullion thinks he
is doing. Last time out, at Arches Live!, he filled up a room with retro
computer games and let the audience go wild. I ended up in a particularly
vicious combat with a press agent, missed two serious performances and finished the
evening being dragged away from the machine by my colleagues. This time, he
only had one game – some bloody impossible Jurassic Park tie-in – and I still
ended up swearing at innocent audience members, only this time in frustration.
Scullion is one of the Live Art Young Team: impeccable credentials,
only he has chosen not to go for monologues or choreography based on
post-modern dance but computer games. Chatting to him after I had died six
times on screen, he comes across as affable: his lecture, which tried to
explain that computers are not as bad as the tabloids paint them, was
remarkably intelligent. Yet instead of writing a script about the positives of
gaming, he just lets people have a shot on his prized collection of games.
This might make it difficult to review – I mean, how am I supposed to
give a star rating to a dinosaur that I am operating? – but it makes more
sense. He has stripped away those fripperies of performance – the stage, the
actors, the design – and aimed instead for the direct transmission of emotions.
Now, I might be able to empathise with Oedipus’ frustration when the messenger
won’t give him a reasonable answer to his questions, but I sure as shit feel it
when my little dinosaur gets eaten by the big one in exactly the same place for
the fifth time.
He also saves himself a bundle on the post-show discussion. His corner
of the Old Hairdressers is packed with people, shouting encouragement or
laughing at my failure. In short, he doesn’t need to write an essay on how
gaming makes a community, he just makes the community.
It’s a sharp idea, and it does all the hard work – once he has got it
all plugged in, the installation takes care of itself. It doesn’t hurt that
Scullion hovers around, charming and chatting, but the event is an object
lesson in how to get the impact of a theatre piece without splashing out on an
author, an audience, a stage and a script. Besides that, it is a little more
fun than half an hour of incest, monologue and chorus.
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