
Vampires in the VaultA dramatic storytelling show by MARTY ROSS
Paradise In The Vault (venue 29)
11 Merchant St. EH1 2QD
8 – 15 August 17.55
Tickets £8 / £6 (2for1 on 10th. & 11th.)
After his acclaimed 21st. Century Poe shows at 2013 & 2014's Edfringe, live storyteller and playwright Marty Ross (BBC Radio drama; Doctor Who & Dark Shadows audio) descends once again into the Vault with a themed show alternating two vampire tales – dare you see them both?
His radically updated Poe shows saw him acclaimed as “a compelling onstage presence”, “a master craftsman who never turns down the pressure” with a gift for “insanely good storytelling” and “a great aptitude for suspense & terror”. Now he descends deeper into the dark with stories of vampirism, historic and modern, supernatural and disturbingly real.
In THE GORBALS VAMPIRE, Glasgow's very own urban legend of an
iron-toothed vampire in the city's Southern Necropolis inspires a
disturbing tale of innocence lost. Twenty years ago, Timmy disappeared in the graveyard, victim of a schoolkid prank. Now he's back, to tell the tale of where he's been... and how close he came to being trapped there forever.
In BLOOD & STONE: Lullaby For A Vampire Countess, Ross again draws on a true tale, in this case that of the Hungarian Bloody Countess Elizabeth Bathory, aka “Countess Dracula”, who in the early 1600s was imprisoned in her castle for bathing in the blood of her victims. This fictional sequel to the historical story imagines a servant listening to the Countess' protestations of innocence and being tempted to set her free.... (Marty Ross' audio drama version of this story was nominated for a 2012 Rondo Award – the horror world's Oscars)
*The Fringe*What inspired this production: did you begin with an idea or a script or an object?Marty Ross: My Poe shows at the previous two Fringes had been well received, soI wanted to do another show, but wanted to take a break from Poe, sovampire stories seemed a natural progression and very suitable for asetting in a church vault, plus I wanted to revisit the format I'd hadin 2013, of not just doing the same show every night but alternatingdifferent stories, in this case two stories, The Gorbals Vampire and
Blood And Stone. Blood And Stone was already a well established piecein my repertoire (and my audio drama version had been nominated for aRondo - the horror world's Oscars!) and it was inevitable I'd bring itto Edinburgh - I just needed another story to go alongside it. And I'dbeen obsessed by the urban legend of the Gorbals Vampire for a longtime - the Southern Necropolis, where the belief that an iron toothedvampire was devouring children prompted an honest to goodness outburstof mass hysteria in the early 50s, was just round the corner from thetenement where I used to live with my Grandmother, the person whoinspired me to tell stories in the first place, so it just seemed aperfect opportunity.Why bring your work to Edinburgh?As a Scot, Edinburgh is close to home - I can go home to my ownfamily at nights and don't have to pay an extortionate rent - andthough far more brilliant performers than myself have lost theirshirts there, I did pretty well the last two fringes, broke even andgot a bit of recognition, and was established at a supportive venue,so I thought 'why not?' And I'm haunted by the vague possibility thatthere might be folk in the vicinity who enjoyed the last two shows andmight actually be in the mood for more.What can the audience expect to see and feel - or even think - of your production?What I'm hoping for, as with all my storytelling shows, is thatthere in the darkened theatre there'll be a kind of imaginative,intimate compact between myself and each individual audience member --that I'll put on a vivid show that's worth watching and listening toas a spectacle in itself, but also that there'll also be another showsimultaneously created in every viewer and listener's mind's eye, aprivate visualisation of the story unique to each audience member,that they can carry home and dream about afterwards. I thinktheatrical storytelling can carry to an ultimate point of finesse thatgame with the audience's imagination that's so crucial in theatregenerally (and so lacking in media like movies or TV where, as itwere, all the imagining is done for you). I'm not out for overtscreams or folk jumping out of their seats (in that respectstorytelling theatre can hardly compete with the quick-edit visualshocks and "Vwhwoom" soundtrack noises of cinema), but I think I canplay an intimate game with people's imaginations in a manner genuinely'haunting'. The two stories themselves combine Gothic horror with whatI hope is real, resonant complex human drama - 'pure' horror justisn't enough, I'm interested in the points where horror intersectswith a kind of terrible, tragic beauty. I think I'm evoking somecomplex, troubled, troubling characters here to help me do that.*The Dramaturgy Questions*How would you explain the relevance - or otherwise - of dramaturgy within your work?Dramaturgy is a big question for me. Some storytellers are keen todistance their storytelling from being seen as any kind of theatre ordrama, but for me storytelling is attractive as a medium precisely tothe point where I can make drama, and theatrical drama at that, out ofit. Which raises the whole question: at what point does a 'story'cross over into being a 'drama' - where does the borderline lie? Likea lot of practitioners, I suppose, I work my way through the processby blind instinct and theorize about it afterwards, but I think of'drama' as 'story' with a kind of gas mark 6 gathering heat under it:a lot of traditional storytellers are very light hearted and laid backand anecdotal in the way they tell even the most macabre stories,keeping to the persona of 'your mate down the pub casually spinning ayarn between sips of real ale', but I'm instinctively drawn to acertain full tilt emotional intensity, and an expressionist way ofconveying it. And as part and parcel of that I often abandon thetraditional objective third-person perspective of traditionalstorytelling for telling the story 'first person' through a characterin the story, and then directly portraying the other characters withsimilar intensity. I did that with the Poe shows, taking my cue fromthe fact that Poe's stories tend to be told first person - and by thecraziest character in the story: they're almost dramatic monologues.And "The Gorbals Vampire" here is done first person, from the point ofview of its most traumatized character. On the other hand Blood &
Stone begins third person (it even starts with "Once upon a time"),but even there, as the storytelling 'heats up', more and more of thenarrative is communicated through me speaking directly as thecharacters: that third person voice discreetly shrinks back to a veryminimalist connecting tissue. So the real borderline between 'story'and 'drama' might lie at the point that story allows itself to be toldby the characters within it. How can that be achieved? - that's where'dramaturgy' lies in the storytelling medium.What particular traditions and influences would you acknowledge on your work - have any particular artists, or genres inspired you and do you see yourself within their tradition?Even though I can only know it at one remove (at least), GermanExpressionist theatre is a big reference point. Of course, I can onlyknow it indirectly, through play scripts, manifestos and criticaltexts... and of course through things like the German silent cinemaand the later, somewhat watered down, version of that aesthetic in the30s horror cinema: the work of people like Conrad Veidt and PeterLorre, films like 'Caligari', 'Orlacs Hande', 'The Black Cat' & 'Mad
Love': I love the extreme stylisation of things like that, astylisation that makes those productions belong to theatre as much asto cinema. I'm a sucker for a good Hammer Horror and the best of themore modernist horror films, but they're relentlessly moving towards amore 'realistic' style (with the startling exception of Nicholson'sKabuki performance in The Shining), and that aesthetic isn't asapplicable to the kind of thing I'm trying to do: so Veidt and Lorre(who would do one man Poe shows - and said he found it more fulfillingthan virtually anything else he did in Hollywood!) are my heroes,certainly by way of my fantasy of what they were like in those 20stheatre shows I'll never actually be able to see.More broadly, I suppose any form of theatre in which big, grand-scalefantastical narratives are communicated by what in practical terms arevery simple resources is an influence, as for example Yeats' Celticreinventions of Noh drama: I know the dominant realist aestheticcondemns Yeats' plays as a disastrous dead end, but that basic idea -that you go into some draughty community hall in County Sligo, unrolla rug on the floor and that rug becomes a whole fantastical world ofmortal and supernatural forces clashing is obviously more relevant towhat I'm doing than anything in the realist tradition.Likewise, Greek tragedy is a big guiding light. I know that soundspretentious coming from a guy doing little penny ante horror shows,but in simple pragmatic nuts and bolts terms the way Greek tragedyuses a very small cast (certainly if you accept the Greek distinctionthat chorus and actors are two different things), very simple ABCnarrative lines (as opposed to the baroque structures and subplots ofElizabethan drama) and very elementary staging to convey narrativesthat are grand scale in their passions and their clash of the humanand supernatural. And of course the Greek convention of having themost violent action take place off-stage means that at its most crucialhinge-points Greek drama becomes quite a straightforward storytellingtheatre. We don't literally see the King and his daughter being burnedto death by the poisoned dress in 'Medea', we don't see Pentheus beingcaught and ripped apart by the Maenads, we don't see Jocasta hangingherself or Oedipus gouging his eyes out: rather, some horror-struckintermediary runs on-stage, says 'you'll never guess what happened' andfor the next five minutes the play becomes a piece of pureststorytelling as the off-stage scene is simply, powerfully, describedto us... and those are among the towering moments of western drama.Another influence - and I keep this to last, because I have to becareful about my terminology - is the theatre of melodrama. Careful,of course, because in modern usage 'melodrama' is used as a synonymfor bad drama, fake drama, hokey drama. But if you do any researchinto melodrama as a genuine theatre tradition, it's much moreinteresting than that: whether embodied by the plays of Gothic writerslike Lewis and Maturin, or by the 19th century 'fit up' companies whowould perform what must have been largely improvised reenactments ofcontemporary crimes in spaces 'fitted up' in market stalls etc., orDickens performing the murder of Nancy so vividly he took years of hisown life and (probably) the lives of his audiences, or Henry Irvingperforming Eugene Aram so vividly he sent Bram Stoker (of all people)into a fainting fit, or of course the French Grand Guignol.... --you're talking about a genuinely popular, immediately communicativeform of theatre, stylised of course but valid in its stylisations...and the theatre genuinely lost something when the academichaute-bourgoisie, all those Court Theatre Granville Barker types,kicked it out of the theatre so the realist aesthetic could reignunopposed.Do you have a particular process of making that you could describe - where it begins, how you develop it, and whether there is any collaboration in the process?People tend to assume, because I'm also a playwright, that I writea script, memorize it, and then that's what I perform: people oftencompliment me on the 'writing' in, or the 'text' of, my shows. But theway in which I'm closest to the oral storytelling tradition is thatthere's no script - what I do is work out in my head the broad outlineof the story and then I get up on my feet and start improvising, dayafter day after day, and when the improvisations start to slowlycohere, I repeat and repeat and repeat until the improvisations arememorised (I think of it as being like sculpture, wheras writing islike painting: the hard work of being on your feet, battering away atsomething very physically present in the room, rather than therestfulness of looking at a blank canvas / page and filling it up at afairly relaxed pace)... but even then, in actual performance, thewords and gestures are never 'fixed', they never come out exactly thesame way two shows running, every show remains improvised to anextent. In the latter stages, I'll work with a technician for thefinal realisation, but this is the one place I can work in a veryuncompromised fashion - in radio drama, it's very collaborative - anidea that's 'mine' will go through all kinds of reshaping incollaboration with my director before it even gets commissioned and ifit is, then the actual writing involves a lot of give and take betweenmyself and the director, and then when it's produced I have to take aback seat while the director and actors make it theirs. That can be arich and fruitful process, but it does mean that the finished play is'by Marty Ross' only to a limited extent. Storytelling, on the otherhand, is my 'fuck you' medium, where I can realise what I have to sayand express it in a very uncompromised fashion: for better or worse,you're getting what I have to say as a dramatist in a very undilutedform - and the crucial collaboration becomes that aforementionedcollaboration with the individual imaginations of the punters who'veshown up.What do you feel the role of the audience is, in terms of making the meaning of your work?
I've covered the essence of this above, but essentially the show is
nothing if the audience doesn't bring their own imaginations and help
me create the story. The story is not just my words and gestures...
the other half of the equation is the way their imaginations seize on
these as prompts for a show that's taking place in their own heads as
much as on the stage. A subtler, more complex interaction, maybe, than
straightforwardly making people laugh or scream... but that's the real
'collaboration' in this form of theatre.
Are there any questions that you feel I have missed out that would help?
Your relating of dramaturgy to comics is interesting to me. For one
thing, the real life Gorbals Vampire mass hysteria was blamed at the
time on the gory US horror comics of the 50s (and helped get them
banned for a time in this country) and my play starts with the main
character reading one of the great horror comics of my youth, House Of
Hammer, but more broadly I was a great comics reader in my youth and
have found my way back to certainly the ones in the horror genre in
recent years: the very tight-focused way the short stories in
something like the old DC House Of Mystery are told, and through a
sequence of vivid images, is an example to a storyteller.
I was actually chatting with a friend who's a professional comics
artist a couple of months back. I was talking about how 19th century
researchers into the old school Scots storytellers marveled at how
these crofters and fishermen could hold in their heads a repertoire of
maybe 60 or more stories, some of them saga-length... when in fact
they were often illiterate. And what the researchers worked out was
that the storytellers didn't memorize words - they memorized a string
of images, almost like a silent film before silent films existed and
essentially just improvised the words to describe those images in the
act of performance... although of course words that worked well would
inevitably stick in their memories over several 'tellings'.
And as a storyteller, I instinctively work in exactly the same way. In
the initial formative stages, I don't worry about words at all - I
work the story out in my mind's eye as a sequence of images, memorize
those, and then in at least the initial stages of rehearsal just use
whatever words pop into my head to evoke those images, although if you
rehearse it often enough the words stick too. But a story for me is,
first and foremost, a sequence of images. If you have those, you've
got a story.
And my comics drawing friend related that to the way good comics are
produced....